

As you may already know, we were informed that our planned approach would raise some serious red flags and so after a few discussions in our team we decided it would be best to put the project on hold.įor myself, after working on this project for hundreds of hours and then having to quit, I got really depressed. In March of last year, we communicated with Bethesda about our planned approach to implementing Fallout 3’s voice acting and other audio in the Capital Wasteland. Development was temporarily halted in 2018 due to copyright issues and resumed later the following year. That’s been in development since 2012, though the mod makers did put out a new trailer back in October.The Fallout 4: The Capital Wasteland mod has been in development for quite some time. That team, incidentally, said back in December that the shutdown on Capital Wasteland had caused them to reassess their efforts, and while development was still going ahead, Fallout 4 New Vegas would need a similar voice acting overhaul.Īnd, of course, there’s Skywind, which is 2002’s The Elder Scrolls 3: Morrowind rendered in the Elder Scrolls 5: Skyrim engine. An effort to bring 2010’s New Vegas into Fallout 4 has been going on for about two years. These kinds of total conversions are among the longest of plays in PC modding. Level designers and artists are also always helpful.Īt this point last year, the team had redone some of the mainline quests from Fallout 3, plus about 40 percent of the Fallout 3 map had been updated with Fallout 4’s technology. Road to Liberty needs a lot of community help to bring this to bear, particularly voice actors. “This is a very big undertaking as there are approximately 45,000 voice lines in Fallout 3,” they write. But to make sure everything stays in bounds, they have to re-voice the lines from Fallout 3. HcGxGrill still worked up the momentum and enthusiasm to keep going. The project was said to be canceled back in March. While Bethesda was said to have provided alternate suggestions for pulling off the mod, at the time Road to Liberty found that beyond the means of their five-person team. Evidently, Bethesda Softworks didn’t send any legal threats, but Capital Wasteland’s intent to use all of the dialogue from Fallout 3 raised enough red flags that HcGxGrill, the mod’s co-lead, put the project on hold. Mod makers Road to Liberty posted an update yesterday, the first in nearly a year, that explained why things ground to a halt.

Well, shortly after gaining notice, the effort went dark.

Fallout fans may have had issues with the progression or the story of Fallout 4, but the engine did deliver some improvements and streamlining.

Around this time last year, Capital Wasteland - a modding project to bring Fallout 3 into the Fallout 4 engine - got a lot of attention.
